Most of the games I play on my PC these days also require me to be online - even for single player (via Steam, Origin, or whatever). Not sure what the difference is?
Oh, man, and do I want to stomp on those assholes who've been releasing always-on DRM in games which end up pirated, anyway. Dumbest shit I think I've ever heard of in any industry - almost as bad as Sony BGM's clusterfuck, except it's turning into "industry practice" with games (as well as productivity software -- and yeah, all major software is cracked no matter how obnoxious the DRM is). Fuck that.
Here are some games I could think of off the top of my head with always-on DRM:
Diablo III (last always-on DRM game I'll ever pay for. Cracked [playable offline], allegedly private servers now, too)
Starcraft II (cracked, LAN & multiplayer through private servers)
SimCity (always-on DRM caused an absolutely horrible launch similar to Diablo III's, and yep - it's cracked, playable offline)
Command & Conquer 4 (cracked, playable offline)
Ubisoft's "bad Uplay experiment" (all cracked afaik -- Ubisoft publicly committed to ceasing use of always-on DRM in their games last year)
So... It prevents pirates from playing the game for a few days, and then they spend a few days downloading, and then.....? Well - yeah, the legitimate customers forever have to put up with servers going down for maintenance, not always having an Internet connection (hello - I exist! In instances where I buy before playing a game, I do frequently end up pirating the game I just bought to get rid of DRM hassles [or back in the day, because I lost the case with the CD key on it]), and sometimes even lag. Lag in a single-player game...
Even MMO devs have had their server software reverse-engineered, where free private servers are created and often run comparably to the server software made by the company which designed the freakin' game (when SOE converted most of their MMOs into pay-to-wins, free servers ended up offering a far-superior service). MMOs, though, have a much greater piracy-free shelf-life (up to a decade, compared to days with non-MMOs) due to just how much is required to be done. That's not to say private servers are made for pirates, though.
I'll never go back to consoles simply because it's too difficult to pirate their games reliably, and I don't trust corporate developers enough to release games without time-wasting and intrusive DRM schemes. I couldn't even use the Xbone, because I only have a usable Internet connection for maybe half the day (and even then, it's 2-60kb/s). Some of this gen's consoles were very close to being piracy-free, and many have to use old firmware to play pirated games. Incidentally, my first "significant" BTC purchase was a soft-modded Wii. So... Idunno... not even really any reason to be angry -- as a minority (at least in the US) unable to play always-on games, I'm ignored. The minute I "ignore" them to snag a modified copy of the software I can actually use, it's criminal. Go figure.