I've actually experienced the same issue a few times. I think there's a bug(?) with logging attacks. Doesn't have to be jumping between sectors - it happened once when I was mining an asteroid.
Update: and it just happened again as I was trying to land on a planet. You can see from the screenshot below that no attack showed up in the log, even after my ship was fully repaired.
Bug: Cross-sector attacks
I have a feeling those 2 are connected. Cross-sector attacks is major bug, BTW, thanks for confirming it (we suspected it might exist).
Req: Same double-click feature for jettisoning (and other places)
Req: Take destination capacity into account when calculating "max" item value
The double-click feature is destined to be expanded to jettisoning, warehouse loading/unloading and movement between ships (and something else I forgot?). NPC sale was our testing grounds for it, looks like it works well.
It's not going to be implemented for Marketplace, as there's a hard link between slots and limits.
It might be implemented for refining/crafting, but at some very later date (because of code entanglement and UI logic gaps).
As for your second request, i.e. taking destination capacity into account, that's an excellent idea, it does make sense. Hopefully that will be implemented sooner, than later. (And hopefully it won't be too confusing, as people might not realize that they are being caped by destination space, not source quantity).
Slave trade
Today I tried to sell some colonists on the marketplace, and I found out, much to my dismay, that "This item is tagged by GPD".
We wanted to add a "we do not condone slavery" error message, but it turned out we already had this one in place, got lazy and forgot about it. There's no slave trading in SatoshiGalaxy! :)
Q: Contradictory things being said about mining lasers?One of the lines you see in THX's is this
Our engineers are working on application of Mining Lasers for combat. If we make that breakthrough, small-time miners will have better chances of defending themselves.
But I remember seeing another quote as saying that Mining Laser cannot be used for combat not because of physical limitations but because of restrictions placed by manufacturers.
These seem to contradict each other, no?
I don't think there's any contradiction. If anything, there's yet another message telling us, that the experiment ended successfully, and mining laser hacks are now available. Those quotes need some updating, I guess.
Hello, i still think is anyone that u lose so much cpu refining, crafting , moving, selling items, most of the time after one mining trip i need to refill cpu with 10 units, for my point of view is to much.
Hello again! Have you seen the "sell all" feature on the space stations (the double-click thingy discussed above)? Does it help at all? We'll expand it to other areas as well, hopefully you'll find that more to your liking. Please see my reply above for more details.
BTW, we see people still sell things slot-by-slot. I guess a hint is in order. That piece of info
was added to the starting tutorial, so new players are more likely to figure it out. But I'm guessing there are players who already finished the tutorial, yet don't read this thread. Tell your friends all about it!